Overview
- A growth wall. A webcam and a wall-sized LED screen. A guest steps in front of it, the app tracks their body, and on screen they stretch taller as the Ascenda "effect" kicks in. They capture the moment and print it or share it on the spot.
- A running game. A Mario-inspired side-scroller, also built in Electron, on three kiosks and played with an Xbox controller. The runner grows taller by collecting Ascenda and shrinks when hit by sugar molecules, which is the product's message turned into a game mechanic.
The growth wall
- Full-body tracking. Pose, hands and face through MediaPipe Holistic, so the growth animation follows the actual person and the capture triggers on a raised arm rather than on a click.
- Background replacement. Segmentation separates the subject from whatever is actually behind them, and the campaign artwork takes its place.
- Capture, print and share. A still of the finished frame goes to a printer at the stand and to a QR code for the guest's phone.
- Windows and Mac. One Electron build covering both, because the venue hardware was not known until the week before.